The Dance-Technology Zone is currently in an archived state. There are plans to create a new site that will be located at dancetechnology.org to combine material from the DTZ with the archives of the dance-tech list as well as new material. For more information, or to offer suggestions, contact me at firstname.lastname@example.org.
- Scott Sutherland
Across the globe there are a diverse group of artists who share a keen interest in discovering innovative ways to use new computer tools in the creation and performance of dance, dance theater and related live performance works. This page was created to serve as a compendium of the artists who are pursuing these goals.
For each artist listed you will find a brief description of their exploits accompanied by any pertinent electronic addresses so that you can find out more. If your work involves live performance and you are interested in being listed here, please jump to our the submissions page.
You may also want to investigate the "Who-What-Where" page of the Ohio State Dance and Technology site. Though some of the information is out of date, there are many individuals listed there who have been working with dance and techology for some time.
For now we have chosen to present the list alphabetically. As the list grows, and as distinctive areas of interest become apparent, we hope to categorize the list as it seems appropriate.
DT&Z | Upcoming Events | Artist Links | Critical Theory | Bibliography | Roll Your Own
Arizona State University (ASU)is home to several dance and technology orientated groups.
The ASU Dance Department has a curriculum which ranges from performance to pedagogy, classical ballet to ethnic dance, and dance science to multi-media performance.
The Department of Dance Multimedia Learning Center is a facility designed to promote and encourage the use of media and computer technology in dance education at Arizona State University.
The Institute for Studies in the Arts (ISA) is the research center for the ASU College of Fine Arts. It conducts and supports creative activity that extends traditional frameworks of knowledge and experience in the arts, including new applications of technology in the arts. They will host the International Dance and Technology 99 this February 25-28, 1999. There is a more complete description of the conference on our upcoming events page...
International Dance & Technology 99: http://researchnet.vprc.asu.edu/isa/idat
ASU Dance Dept: http://www.asu.edu/cfa/dance/
Department of Dance Multimedia Learning Center http://www.asu.edu/cfa/dance/facility/medialab/
Institute for Studies in the Arts: http://researchnet.vprc.asu.edu/isa/
Bedford Interactive is a world leader in the development of sound, pedagogically based Dance Resources in Multimedia. It is a non profit making research partnership of Jim Schofield, sometime Director of Information Technology Goldsmiths' College, University of London, and Jacqueline Smith-Autard, sometime leader of Dance and Drama, De Montfort University. Their work to date includes: a laser disc interactive video for teaching a performance piece for a GCSE exam; a laser disc interactive video demonstration piece, and multimedia investigations based on a work by Siobhan Davies.
I have art directed several multimedia productions that have incorporated virtual interactive characters and interactive animation. By using a micro-controller that communicates with macromedia director, i have been able to create environments that act as passive as well as active spaces which morph and change according to the performers actions. For more information go to my website www.umich.edu/~gmbell
kontext_ office for dramaturgy and performance research is an independent project in vienna supporting theoretical discussions on the aesthetics of dance and body orientated performance art. kontext_ adresses by different projects researchers, producers and an interested audience at the same time. Lectures, discussions, workshops and network projects would like to give an impetus to examinations of dance and performance art in Austria. On this page, you will find a collection of international research links, a bibliography of Austrian theses, several onlinetexts, a complete list of Austrian dance and performance pages as well as informations on upcoming events.
Founded in 1993 and based primarily in Houston (USA) and Germany, AlienNation Co. is an intermedia performance group experimenting with cross-cultural ideas and multiple media.Since 1996 the group has been developing new "prototypes" of integrated movement/performance/digital arts workshops that engage live interfaces with cameras and computer software. The production work is always content-oriented and site-specific, and is particularly motivated by collaboration with artists/cultural workers in other sites/contexts (the U.S., Cuba, Mexico, Brazil, Slovenia, Germany, England, Holland) with whom we have established exchanges in the research. The members of the collactive bring together their diverse artistic experiences in dance, theatre, visual art, film/video, and music, connecting their processes and sensibilities to explore new performance strategies. Since moving to Houston in 1997, Birringer has turned his new DDA studio into a platform for new collaborations on movement/imaging processes and dislocations in the larger political-cultural arena. Visit the documentary website of Alien Nation.
email: email@example.com [USA] firstname.lastname@example.org [Germany]
By day: animator, filmmaker and teacher working within the crossover area between classical and computer animation. By night: certified Laban Movement Analyst, researching how LMA theory relates to the process of computer animation, towards developing an LMA-based plug-in for dance and animation software applications. An LMA-based approach to the computer animation process can help create qualities of movement that promote aliveness and flow in the figures. Computer animation tools based on LMA can help visualize the process of movement and provide a new vocabulary that augments existing notation systems.
Working with artist/choreographer Julie Wilson-Bokowiec forming the company 'Electronic Dance Theatre' to research and create works using sensitised performance spaces, interactive sound installations and reactive body sensors.
Nathaniel Bobbitt Casting a Shadow/Banff Centre for the Arts (Canada) This New Media Residency project features a dance habitat with a desert scenario capable of the visual accompaniment of human motion and soundscapes. The flutist-technologist Nathaniel Bobbitt continues to find the mean to integrate new technology with excursions into ethnic culture. The scenario for this performance space is a recreation of panoramic vistas found in the southwest and Anasazi Native America cliff-side dwellings. The projection of digital imagery maintains the monumentality of the cliff dwellings found in the Four Corners (Arizona, Colorado, New Mexico, and Utah) as soundscapes and landscape imagery reflect environmental (weather), instrumental (musical) and hybridized ambience. The sound elements of this project include hybrid digital signal processing developed at Japan's International Academy of Multimedia Arts and Sciences.
Music and Contemporary Performance Arts. Live electronic sound scores for contemporary dance. Innovative music performance and control techniques. Infrequent artistic director for dance.
The Dance & Technology Web Site by Joanne Cooley, a graduate student at New York University, is a comprehensive index of web pages, animations, resouces, artists, and related information which discuss or relate to the role of computer technology in the creative/choreographic process of dance. The Dance & Technology Web Site is an excellent resource index for artists and others who are particularly interested in using computers, new media and information technologies in the creation and performance of dance, dance theater, and computer generated dance works.
Michael is a recent alumnus of the Merce Cunningham Dance Company and is now a graduate student of dance at Arizona State University. He is specializing in computer animated dance and has made several digital video/dances using LifeForms.
Merce Cunningham is well known for his interest in the use computers in the making of dances, in particular for his involvement with the Lifeforms software program. This website has general information about Cunningham and his company, as well as a section on 'technology'.
Dance Online is artist-run organization, and an award winning website. It offers in-depth connectivity to dance via the worldwide web by utilizing technology to enhance the communication and experience of dance. Merging dance with technology purposefully and promulgating the dance community are two of Dance Online's primary goals. Other goals include unifying the global dance community, creating an online space for dance and generating innovative dance content.
This is the DanceWrite Website. DanceWrite was first established in October 1984 to undertake freelance dance/notation related work and research. At present DanceWrite is involved in distributing and updating MacBenesh, a Macintosh application that lets you create high quality Benesh Movement Notation scores that you can print on a PostScript printer, or paste into other documents. You can download an evaluation version of the software from this site.
Alfred Desio is the inventor of Tap-Tronics(tm), a technology system that allows a dancer to create music as well as special effects and lights with the sounds of his taps. He has toured internationally and his company is called Zapped Taps(tm)/ Alfred Desio.
Digital Image Design Incorporated is a company dedicated to making computers easier to use by tailoring software and hardware around well-defined tasks. We strongly believe that the best tool is always a tool built for one specific task. [Of particular interest to dance artists is DIDI's Monkey, (http://www.didi.com/www/areas/products/monkey2/index.html) a hands-on desktop "human figure" input device for keyframing and performance capture. Engineered to provide exceptional freedom in designing motion, Monkey can be manipulated any way you want. Twist him. Bend him. Pose him as you see fit. Your on-screen 3D character follows. -- D&TZ]
Interactive /digital video and motion sensing device.
Dumb Type is a Japanese performance company established now for 10 years and working at the borders of performance/dance/theater and technology. This is their homepage site with information about past, present and upcoming performances. Also on this site is an 'internet version' of the piece "S/N".
Earthfall is based at Chapter Arts Centre in Cardiff, Wales UK, and is one of Europes' most exciting and pioneering exponents of physical performance. The company's dynamic cross art form style embraces powerful visual imagery, live electric indie-music, film,computer imagery, text and narrative within a strong stage architecture. Emphasis is still on performer and content of work but company adopts and develops any technology which contributes to the impact and depth of its work. Earthfall performs at theatre and dance festivals throughout the world and was formed by Jessica Cohen and Jim Ennis in 1989. The company is touring it's latest work, 'Fabulous Wounds', in the UK and mainland Europe in Autumn 98, and it's new 35mm cinema release film-short, 'Too Old to Dream' premiers in June 98.
The 'identity' of the Electronic Dance Theatre was established in 1995 with the first performance of The Navigator, a full length site specific work for solo performer and electronically sensitised performance space. This performance grew out of a long term collaboration between choreographer & director Julie Wilson (Bokowiec) and electronics specialist and Electro-acoustic composer Mark Bromwich (Bokowiec) which began in 1989. Electronic Dance Theatre was established specifically to focus and frame their work with electronics, new technology, and to give this work a separate identity from other aspects of their individual freelance work. The work of EDT is as much concerned with development and innovation supported by long term collaboration as it is with performance.
The Gertrude Stein Repertory Theatre is a professional not-for-profit theatre, based in New York City. We are busy creating an original medium that embodies the age we live in, one that reflects the integration of multiple artistic disciplines and cultures. In our 21st century digital salon, we collaborate with multimedia artists and educational and business organizations all over the globe. Our goal is to reinvent theater, buidling an interactive world stage in real and virtual space and time.
email: email@example.com in firstname.lastname@example.org
Performance and Body related works, relating to language and site specific. Background in visual arts; collaborations have included Donald Byrd (New York); solo installations performance at Minneapolis Institute of Arts (works using sculptures by Rodin, and Polykleitos), Walker Art Center, First Avenue (Minneapolis), Franklin Furnace , New York; Residencies at Yellow Springs Institute of Contemporary Arts; Workshops given in colleges in Europe and US.
Paulo H. has explored the use of communication techonologies s- video, tv, fax, telephone, internet - to provide us with different perceptions of the body and to raise questions as to it's identity. He has beem working in an mixed universe, where different arts, forms and languages combine.
COLLECTING MOVEMENTS opens up a stage on the internet for the subject of dance. It unites dancers and choreographers visually and globally. It's an experimental collaboration to work without a common stage or a shared studio, but to create and present a choreography on the internet. The present piece is a collection of individual scenarios (quicktime films) and shows eleven dancers at ten different locations each performimg their physical expression to a shared topic.
We are Harvestworks, a not-for-profit digital media arts center founded in 1977 to provide support services to artists who use sound, image, and technology as a creative medium. Our continuing mission is to foster work by artists seeking to expand the vocabulary of digital art and to increase the audience for that work. We offer training in www and multimedia authoring software, sponsor an annual Artists-In-Residence program; host LISTEN IN, a series of presentations by artists who use technology; house a Composer Contact Service which provides film/videomakers with samples of composers' work; and Tellus, an audio series on cassette and CD. Additionally, Harvestworks invites composers, film/videomakers, choreographers and installation artists to use our recording studio (isolated recording booth, ProTools, Sound Designer, FX library, CD premastering, etc) and our multimedia studio (Media 100 digital video editing system, Premiere, After Effects Photoshop, etc.).
A lot of the work that I produce enables the viwer to get into a trance like state so that it is produces a new awareness of the body. At present I am exploring the remote mapping of architectial space. I have worked with shinkansen in London, Helsinki and Berlin. My work involves the use of using 16mm film and 35mm transparencies. Beta SP, Hi 8mm video production, direction editing using Avid/ Media 1000 / Aftereffects and Premier. 35mm colour and B/W transparency developing and mounting. Electronic image manipulation and printing using Polaroid film recorder HR6000 and HP2500C large format inkjet printer. Extensive knowledge of Photoshop, Freehand. Working knowledge of Director, Quark, Dreamweaver, Flash and Premier.
Formed in 1990 by Terry Braun as a sister company to Illuminations Television, Illuminations Interactive (http://www.illumin.co.uk/) produces multimedia work for museums, galleries, and the arts community either as permanent installations, CD-ROMs, or Websites. Led by Terry's strong commitment to dance in the UK we pioneered DIGITAL DANCING as part of Dance Umbrella in 1995, a week of intense collaboration between British choreographers, including Mark Baldwin, Sue Maclennan, Yael Flexer, Susan Kozel and Susan Crow - and digital artists including Richard Lord, Tim Diggins, Bruno Martelli and Carole Murcia. In 1996 we staged DigiDance96 at The Place in London, a two day event giving artists from the previous year's workshops the opportunity to show work developed over the year, as well as for new artists to show work. There was also an installation by Sarah Rubidge and Tim Diggins. DigiDance97 was a two week workshop with six teams of artists. Illuminations is currently working on DigiDance98.
website for DigiDance96: http://www.illumin.co.uk/umbrella96/digidance/
Explore dangerous news ways of controlling your MIDI gear with the I-Cube. Trigger samples with a wave of your hand. Escape menu-hell and use real knobs, sliders, buttons, lights, whatever - to program. Create your perfect synth with eight ribbon controllers. Let the dancing crowd trigger your breakbeats; you devious freaks. The I-Cube goes way beyond a mod wheel: it can give you 32 of them. Trigger your Kurzweil samples with a touch sensor, tweak your Microwave with a taptile. Break out of the box and control Rebirth with real knobs. Whatever your bent, the I-Cube is the Ultimate MIDI Controller.
The Interactive Performance Group, a student organization at NYU, was founded by graduate students in Music Technology (SE), Computer Science (GSAS), and the Interactive Telecommunications Program (TSOA). The purpose of the group is to create opportunities for performance of new works for interactive computer music and other media. The club is open to students from all schools who would like to be involved on the level of performance, production, or simply would like to attend our events as audience members.
IMTC is a key player in an ongoing collaborative project between the Atlanta Ballet and Georgia Tech's Robert Ferst Center for the Arts. The project's charter is to find new and innovative ways to integrate technology and the arts, specifically dance. The project's first performance, "Non Sequitur", featured a ballerina dancing with a computer animated "virtual" dancer and was shown on CNN's Future Watch program in May of 1994. Their latest project, The 1997 Dance Technology Project, featured the use of a graphics super computer that was made available through fiber optics telecommunication, about 2 miles from the theater.
See Arizona State University
Our group at the University of Kansas is dedicated to exploring new technologies, particularly real-time computer simulations and their connection to theatre. Projects include using VR as a scenic design tool, VR in education, 3-D video documentation and transmission of live performance and productions that employ VR scenery. Our recent productions include THE ADDING MACHINE: A VIRTUAL REALITY PRODUCTION, and WINGS.
Performance artist based in northern Minnesota working with an interdisciplinary approach; combining movement, video, projected images, sound and unique experimental instruments. "The acid bath of popular culture commodifies myth at the expense of meaning."
Barriedale Operahouse in one of London's young, up and coming dance (and other) companys. Next to staging live-events and working commercially as creative consultants we are currently involved in a very complex and exciting development of a choreographic software tool. initially funded by the London Arts Board and we are now looking for people interested in such a development(more info on request. check out our renewed web-site(May 1998)
For the past ten years, director-choreographer Stephan Koplowitz has created critically acclaimed site-specific works, usually featuring 20 to 70 performers, for important and unique architectural urban sites. He began with 1987's Fenestrations, for the windows of Grand Central Terminal, and moved on to direct performances in Chicago, Maine, Ohio, Washington D.C., and Philadelphia. His most recent work, Genesis Canyon, for the Natural History Museum in London, was awarded a Time Out Magazine Award for Best Dance Production of 1996. Koplowitz is the recipient of six National Endowment for the Arts Choreography Fellowships. He has created 35 works (25 commissions) for both stage and site performances since 1984. He is a founding member of Webbed Feats (http://www.webbedfeats.org/), a non-profit organization of artists devoted to presenting exciting and unique site-specific performances developed with the participation of the World Wide Web audience.
Doing research in formal methods and mathematical models of behavior at the Swiss Federal Institute of Technology, as well as research in computer science of real-time systems. Independently studying ways to assist choreographic generation in argentine-tango, preserving technical content (steps/figures)and deriving computer generated author-based content using markovian analysis of step/figure-frequency with cross-influence of music. Working with artist/choreographer RODRIGO "JOE" CORBATA director and Choreographer of "COMPANIA TANGO BIZZARRO" (Buenos Aires). Studying the application of Labanotation to this paradigm.
"Electromythologies" (established 1996) is a project that combines physical and philosophical explorations in dance and technology. "Multi-Medea" is the on-going performance component inspired by layers of physicality, interactivity between performers and the entwinement between spoken-ideas and movement-ideas.
On-line dance project - Dance Juke Box I am a dancer, and since 1981, have been researching the possibilities of developing artistic communication and expression through movement in interaction with other midia. I have worked in collaboration with photographers, plastic artists, musicians and performance directors commited with experimentation. My personal interest is the concept of the Identity of Movement and its register. I have been involved in telecommunication/tecnology ñart works since 1986, taking part in works using the Slow-Scan TV (Sky Art Conference, bidirectional network, created by S"o Paulo artists and the Center For Advanced Visual Studies at the Massachusetts Institute of Tecnology- MIT, with the plastic artist Mario Ramiro, among other experiences). Now, with Dance Juke Box, I have started to experience,the possibilities of dance in the Internet. With this experience, Iím encouraged to think about developing other projects, experimmenting actual and virtual dance, with open participation of the public, researching the creation and development of the art that can be made by the body and the Internet. Lali Krotoszynski
Kalindi Kunis serves as editor of IndieVisions newsletter. IndieVisions is a newsletter for artistic technologists, dedicated to bringing information and resources to artists, musicians and technologists working on creating new sensual experiences. IndieVisions features articles written by artists and subscribers, technology tutorials and a resources section designed to help locate materials, ideas and collaborators.
INTIMA is an artistic trade mark which unites people dealing in different creative media and forms of activity: contemporary performing arts, web art, theatre and radiophone directing, theatre theory, music, dance and choreography, philosophy, photography, video and designing. Bojana Kunst, philosopher and dance theorist
The Institute is currently fairly low-tech but we are interested in communicating with all those interested in movement analysis for digitization of movement componenets and/or motion capture.
email: email@example.com or firstname.lastname@example.org
The Language of Dance Centre is a thriving and creative centre in the heart of London with its main thrust being the Language of Dance for All programme. This programme provides alternative teaching approaches for creative dance through movement exploration and the visual aid of movement symbols. The centre also focuses on preserving the dance heritage by producing and publishing teaching materials, dance scores and excerpts, and research manuals.
Here in LatinAmerica is extremily difficult to have acces to dance tech, because simply we do not have access to the programs. Anyway, I work with Life Forms a Virtual Choreography, based in Corporal abstract structure designed for myself to graphic the concept of energy. I have also worked with digital video and multimedia projects.
Life Forms is an innovative tool for 3D animation, dance choreography, movement planning, game development, multimedia content creation and education.
Both a choreographer and a computer programmer/designer, Richard has developed two internet dance productions and is working on a third. They can all be found at the Big Room web site. Big Room was established in 1995 for the development of projects spanning technology and dance. Other projects include a CD-ROM with choreographer Mark Baldwin and designers LiquidScreen and a future live dance production which integrates real and virtual performers.
Composer Tod Machover and his "Opera of the Future" team at the M.I.T. Media Laboratory (http://www.media.mit.edu) explore how new media technology can modify music itself, and how such concepts can in turn be applied to interactive intermedia art and entertainment forms, of which opera is a particularly sophisticated example. One of their projects, the BRAIN OPERA (http://brainop.media.mit.edu/) is a first-of-its-kind musical experience that will include contributions from both on-line participants and live audiences.
Having been involved with dance and technology since 1972(Harvard undergraduate thesis, articles on motion perception, researcher and rehearsal camera for PBS series "Dance in America," multi-media performance thesis for MFA at ASU using dancer/music/video interactivity in 1983, and more recently video editing of dance using non-linear editing systems), Steven Malkus is now em- barked on the borderline unhinged---a festival of dance for the Spring of 2000 using the net as a creative forum. The Virtual Dance Festival, http://pages.prodigy.net/stevenmalkus1 ,hopes to forge new collaborations and concepts for the live events,including live music and various workshops, using the net's capabilities...and if that sinks into a bandwidth vortex, we will at least be able to hammer out the scheduling for more traditional work methods using same. In any case a number of real events with real dancers in venues that you have to drive to(or at least take the subway),will take place in May and June of 2000. A core group of participants is meeting in NYC later this Spring('99). Some of these have been know to carry unusual devices on their persons.
K.Danse has been, since 1983, extensively involved with the making of projects that integrate technology into dance. From computer assisted choreography to the use of images on stage (live and pre-recorded video, interactive computer graphics, films, multi-side projections, ...) and the staging of a dancing robot, via choreography for television and ìon lineî projects, it offers performances where live dancers dialogue with ìvirtualî bodies. Each production is a renewed encounter with artists (film makers, composers, stage designers, dancers, visual artists, computer designers) from various countries (Canada 90-91 and 98, Pakistan 94-95, Germany 96-97, Mexico 99...). Jean-Marc Matos is French and American. First graduated as an electronics and computer science engineer he became a dancer in Caracas, Venezuela, and in New York where he received his dance training from Merce Cunningham, Lucinda Childs, David Gordon, ... The company has been receiving support from the French Ministry of Culture, the Metafort of Aubervilliers, the AFAA (Ministry of Foreign Affairs), the Foundation Beaumarchais, ...
Wayne McGregor's interest in new technologies has developed over the course of his collaborations with pioneering artists across the world. In 1997 McGregor received a scholarship to research and develop his choreography in this field in Japan. The company (Random Dance Company) were awarded a National Lottery Capital grant for the purchase of technological equipment to facilitate future productions and education projects using technology.
The Beat Suits: choreographer/dancer Michael Menegon; composer/ musician Sacha Tukatsch. One of the original goals of the Beat Suits Projects was to work with technology as a tool without allowing it to take over the choreographic process.The aim is to reveal and mirror real life relationships we have with technology in our everyday lives, good relationships and bad ones.The Beat Suit is a series of "patches" connected via wires to an electronic sampler. These patches, which respond in varying ways to different touches, are placed on the body of the performer, allowing the creation of the score and performance to take place simultaneously.While there are some restrictions physically (due to the length of the wires) it allows the performer the exilarating freedom of every performance having the potential to be completely different from the last.
Composer born in Lisboa in 1970. His work has the main purpose of de-compart the different ways of relate the body with the environment, creating a way to a new kind of self-awareness. Concerts and installations in Europe and U.S. since 1989, residency @ Experimental Intermedia, NYC, in 1995, and two CD's out. His interest in working with body movement started in 1997. Graduated in architecture, he considers himself a self-taught artist.
Motion Capture and Performance Animation Company located in Europe. Has links to other motion capture sites. Company Director: Oshri Even-Zohar
See Amanda Steggal
A recent graduate of Case Western Reserve University, Sarah Morrison is an independent choreographer and dancer in Cleveland, OH. She is interested in contributing to the efforts in bringing dance into the on-line community. Visit her website for more information on her current projects.
Sarh Neville's dance productions are influenced by her training in ballet, butoh and theatre. She been collaborating with Multi Media creatives in Australia and Berlin throughout 1997 to 1999 with her Arts Production Company Heliograph. To date Sarah has worked mainly with data projection of graphical, video , animation and text programs, live electronic music, vision mixing and real audio/video netcasts.Sarah was a recipicant of the Australian Network for Art and Technology's Conference and workshop fund, to attend IDAT in Arizona February 1999. ADA - a multi media performance event Based on the history and eccentric character of seminal computer programmer Ada Byron Lovelace.Ada was a poetical scientist who prophecied the application of creative technology in the future and she was correct. Through a historical character, a contempory interpretation and a virtual projection ADA's mathematical system is woven, rewound and developed. Dates: November 5th - 13th 8pm Venue: 181 Hinley Street, Adelaide, Australia Webcast: Ada.va.com.au
The mission of the New Media Research Lab (directed by Professor Diana Gromala) is to develop, promote, and support research in the area of New Media and Virtual Media. We examine and explore the nature of so-called "New Media," from the digital convergence of traditional media (radio, television, film, video, and print) to questions raised by the developing media of Virtual Reality, Ubiquitous Computing, and other emerging forms.
New Zealander/ French performing arts theorist/practitioner. Author of doctoral dissertations on non-figurative aesthetics and bodily (re)presentation in performance(Paris III - Sorbonne Nouvelle), and numerous articles on the performing body, stage architectures, and theatrical immersion; is currently completing a book on theater and new technologies. Organizer of the 1993 Louvre International Conference on New Images and Museography, and the 1994 motion capture course for performing artists at the International Puppetry Institute. Currently involved in a telerobotics experiment with the Distance Learning Laboratory, Pereslavl-Zalessy (Academy of Sciences, Russia) and CYPRES, an intercultural research structure in Aix-en-Provence (Aix). Research Delegate at the International Puppetry Institute, and ZKM coordinator for two ESPRIT projects designed to further the cultural and artistic dimensions of shared virtual spaces. Dance and martial arts background.
STELARC is an Australian-based performance artist whose work explores and extends the concept of the body and its relationship with technology through human/machine interfaces incorporating the Internet and Web, sound, music, video and computers. This is STELARC's principal site, authorised by the artist. You will find such things audio interviews here... and many links to STELARC's projects.
The Ohio State University Department of Dance has been active in the field of dance and technology for some time. Their recent work in developing multimedia cd-rom platforms for dance can be found here. You can also read about their Labanwriter project. There is information on the site about current and future workshops in both of these areas as well as other relevant information on 'dance and technology' including a bibliography of reference works from 1965 through 1979 and a list of 'who is doing what where' where you can find what looks like an old link to the MacBenesh notation project). Will Smith, who is the contact for this site, is also the editor of the proceedings from Dance and Technology Conferences I, II and III (issues I and III may be obtained through the National Resource Centre for Dance.
email: email@example.com (Will Smith)
Palindrome is choreographers Robert Wechsler and Helena Zwiauer, computer engineer Frieder Weiss, and composer Erling Wold. Founded in New York City in 1982, Palindrome has been based in Nuremberg, Germany since 1987. Our focus is dance works, interactve performance pieces and installations correlating concepts and phenomena from science and technology with art. Using computer-camera systems and body-worn electrodes we bring music, sampled texts, stage lighting, and projections under the movement-control of the dancers. In some cases, we use the movements of the audience for this purpose as well.
Video Art. Primarily, I collaborate with choreographers, composers, dancers, lighting designers and performance artists to create performances, installations and works for tape. I am interested in continuing collaborative work with creative people who want input in the areas of staging, new uses of video, projection and mis en scene work.
Reyna Perdomo Venezuelan interactive multimedia designer, dancer and choreographer. Has designed an interactive application for the International Competition for Choreographers of Modern Dance, Groningen, 1996, relating dance, design and interactivity in the new media. Collaborated as a choreographer with multimedia soundscape artist Piet Jan Blauw for the performance Art-Technology-Fashion, Utrecht,96. Presently developing an interactive performance project and a bilingual web site (spanish-english) about the use of new technology and interactivity related to dance and design.
Theatrical performances involving human actors and computer controlled actors, or "Computer Theater". His work at the MIT Media Laboratory is addressing both the technical problems of producing real interaction between synthetic and human actors, and the artistic challenge of understanding what is interesting about computers on stage. Some experimental work is viewable from his web-page, such as "SingSong" (ATR, Kyoto, Japan, 1996).
Sita Popat is a research student at Bretton Hall College, England, working towards a PhD in Dance. She is using the Internet in her study of choreographic approaches. Her research is centred around audience involvement in the creative process via interactive Web pages. The study of the relationship between creativity and knowledge of dance as an art form raises questions about the role of participant and choreographer/facilitator. What levels and types of knowledge are necessary for creative participation in art-making? What is the role of individual creativity? How is dance perceived as it develops? Sita's Web site, The Hands-On Dance Project, is the forum for the practical side of her research. Visit it to participate in a series of choreographic projects which investigate interactive choreography from different angles. Further information about Sita's research is also available at her Web site.
Richard Povall is a new media artist/composer who works extensively with dance/technology issues. Most composition (sonic and visual) is interactive and involved with performance issues at some level. Currently making two new dance/technology pieces, and completing a major CD-Rom project, to be published by Frog Peak Music (http://www.sover.net/~frogpeak/.)
PÙles, the dance + virtual performance continues to create a wave within the performing arts scene. Created by Pierre-Paul Savoie and Jeff Hall + Michel Lemieux and Victor Pilon, PÙles is a rare place where technology and humanity have merged in perfect harmony. On Tour across Europe during the Fall of 1998 : Portugal - Spain - Germany - Norway - Belgium - Austria - Hungary.
Co-founder of VITRIOL, a live-eletronic music project, Paulo Raposo lives in Lisbon and has performed solo - Rhizomes, Experimental Intermedia in NY - and composed music for dance using Imag/ine and I-cube with ultrasonic sensors. The sound installation "Arcanae Rumore" premiered last summer in Lisbon Museum of Eletricity.
Louise Reichlin directs Louise Reichlin & Dancers, a performing company of Los Angeles Choreographers & Dancers. In 1996, she did a search of the internet to find if any other Reichlin's existed, and the result is 5 versions of the multimedia work "The E-Mail Dances." The work uses video, computer technology, slides, live narrator, and 8 dancers. The Versions have included both personel journeys into her Jewish background and the holocaust as well as a more general view on the internet and how it affects people (and they affect it.) One version was a solo narrator and visuals while she was in residence at the Orange County Museum of Art for 20 performances in 1997, and the others were all in theaters. The original work was funded in part by a grant from an EZTV/CyberSpace Media Access Award for Production/ Collaboration. Altough the thrust of the piece was a personel one, digital technology was a driving means towards the realization of the piece. Reichlin also published! the Southern California Dance and Directory . It includes listings for almost 300 companies and dance organizations in the Southern CA area.
At Riverbed we design and develop new media projects, primarily for the visual and performing arts. We have strong ties to the performing and fine arts communities. We have collaborated with Robert Wilson, Merce Cunningham, the Estate of Keith Haring, and Bill T. Jones. We are also creating original digital works of our own. Our work includes installation and CD-ROM production; website design and scripting; and multi-platform applications programming. Our projects have been exhibited at the Pompidou Center in Paris, the Berlin Film Festival, the New York Film Festival, the Pandaemonium Festival of the Moving Image (London), the Rotterdam Film Festival, the Montreal Video and Electronic Art Festival, and many other venues.
Research of motion capture techniques for music performance. Includes design of a proprietary system based on Laban's choreutics. The system uses Opcode's MAX software as a front end.
David Rokeby is an interactive sound- and video-installation artist based in Toronto, Canada. He has been creating interactive installations since 1982. His work has been exhibited in shows across Canada, the United States, Europe, Japan and Korea. He was awarded the first Petro-Canada Award for Media Arts in 1988 and the Prix Ars Electronica Award of Distinction for Interactive Art (Austria) in 1991. He is currently working on a new installation entitled The Giver of Names. One of his interactive systems, Very Nervous System, is now being used to enable a paralyzed woman to speak and write.
SAVE AS: DANCE is a national partnership funded by The Pew Charitable Trusts to advance the ability of dance artists and dance communities to document and preserve their work and traditions. It is comprised of the National Initiative to Preserve Americaís Dance (NIPAD), administered at The John F. Kennedy Center for the Performing Arts in Washington, DC, and the UCLA National Dance/Media Project, at the Center for Intercultural Performance, in the Department of World Arts and Cultures at the University of California - Los Angeles.
For the ballet piece 'Eidos Telos' by William Forsythe, which was premiered 1/95 in Frankfurt, the interactive choreography system Binary Ballistic Ballet (http://www.salon-digital.de/particles/paradocs/bbb/index.html) was developed by Michael Saup/ Supreme Particles. The Forsythe company had already been experimenting with an alphabetical dance-system which was then transformed into movement in 3 dimensional space-time. For this production this alphabet needed to be translated onto a computer- platform to make it more fluid.
Thecla Schiphorst is an interactive media artist, computer designer and choreographer. She was a member of the original design team that developed the choreographic tool Life Forms. She continues to assist Merce Cunningham with his development of new dance, and lives in Vancouver BC Canada. She co-curates an artist based Web Site, digital eARTh which can be accessed at http://www.digearth.bcit.bc.ca/dedocs/
Paul Sermon - Biography Paul Sermon. Born in Oxford, England, 1966. Studied BA Hon's. (Bachelor of Arts) Fine Art degree at Gwent College of Higher Education, Wales, from September 1985 to June 1988. Post-graduate MFA (Master of Fine Arts) degree at The University of Reading, England, from October 1989 to June 1991.
Awarded the Prix Ars Electronica "Golden Nica", in the category of interactive art, for the hyper media installation "Think about the People now", in Linz, Austria, September 1991. Worked as an Artist in Residence and produced the telematic video installation "Telematic Vision" at the Center for Arts and Mediatechnology (ZKM) in Karlsruhe, Germany, from February 1993 to November 1993. Received the "Sparkey" award from the Interactive Media Festival in Los Angeles, for the telematic video installation "Telematic Dreaming", In June 1994.
Currently living in Berlin, working as Dozent for telepresence & telematic media in the newly established media art department at the Academy of Graphic and Book Arts in Leipzig, Germany. Exhibited works in Great Britain, France, Austria, Belgium, Finland, Germany, Holland, Canada, USA and Japan.
web: http://www.hgb-leipzig.de/heaven/ (project) and http://www.hgb-leipzig.de
Yacov Sharir, founder of the Sharir Dance Company in 1982, teaches courses at the University of Austin Texas on 'Virtual Reality, Cyberspace and the Arts' as an intensive general introduction to the theory, principles and practice of interactive technologies
web: http://www.utexas.edu/cofa/courses/sharir/ or http://www.internetv.com/sharir/
Involving interaction languages beetween traditional scenics art languages and virtual languages. A new approch of scenics creations including dance, voice, sound, acting, with the idea to be not hermetique and respectuoso in relation with the audience. The objective is art expression to communicate and be comunicated and not for technical challenge. Now I 'm working with a new revolutionarry software created by MAA from Paris. We just went to experiment for a creation in The Bolivar theater of Quito (Ecuador) . And now , after this june 99 presentation we are able to develop that. Marc Joseph Sigaud is Coreographer, special effects designer, director, stage manager and infographist and Art director of PARQUES MAJEURES in Paris. At this time Parques Majeures can propose 6 scenics virtual and live interacting creation for stage. Dancing based. Contact:in Paris. 33 1 43 66 73 75 Tel and Fax
Asterisk* Movement and Sound is a visionary collective incorporating a wide variety of creative disciplines. Drawing from their diverse backgrounds in computer music, dance, acoustic music, and theater, they aim to foster a unique environment that, through performance, redefines the creative process. A key tenet in their approach is the melding of opposites: control and freedom; individual and community; the electronic and the acoustic; the hidden and the revealed. The members of Asterisk* have, together and separately, performed throughout North America, Asia, and Europe in a wide variety of creative situations. Asterisk* aims to blur the societal divisions between sound, dance, poetic theater, theatrical poetry, and (as soon as I get the equipment), interactive technology. Thollem McDonnas (piano, acoustic instruments), Gary Singh (synthesizers, live electronics), Gina Barnard (dance, movement), James Brenneman III (dance, movement)
Shattering Feet produces interactive improvisational works of dance. Uses technology to create environments in which audiences can have whole experinces.
STAMINA Choreographical Computer Atelier, situated in Amsterdam, provides support for choreographers and dancers in the following three areas: 1)Artistic productions for many media o.a. film, video and theatre,CD-rom; 2) Education, workshops, demonstrations and programs for professional dance students; 3) Reseach, with a strong interest in Motion Capture with LifeForms and other software for interactive installations and performances. In the atelier choreographers can work with three computer systems: Silicon Graphics INdy, Power Mac 8500 and PC Hewlett Packard Ultra VGA. On all those machines LifeForms, Premiere and Photoshop is installed. The atelier also contains a video archive by the former dance company "Dansproduktie" with work of the choreographers o.a. Beppie Blankert, Bianca van Dillen, Truus Bromkhorst, Hans van Manen and Ton Lutgering. Artist in residence is Bianca van Dillen, who has an experiance with LifeForms since 1992. Please contact: Stamina C.C.A., Vendelstraat 2, 1012 XX Amsterdam, the Netherlands, tel/fax:+31 (0)20 4273343
web: - coming soon -
Amanda Steggell is choreographer and co-director of Motherboard. Since 1995 Motherboard have created performances and installations which utilise and relate to digital pop culture and social interaction. Motherboard unscrupulously use a combination of ancient technical gadgetry and modern hard- and software to create interactive environments for performers and audiences, and seek to make visible the seamless connection between on- and off-line existences.
STEIM is a unique electronic music studio based in Amsterdam, Netherlands which is entirely dedicated to live performance. STEIM is involved in the research and development of new electronic music instruments and software for musical and theatrical use. In addition, STEIM offers residency opportunities to performing artists drawn by the fitness of technology to the realization of their artistic goals.
Troika Ranch is a New York City based dance theater group founded by artistic co-directors Mark Coniglio and Dawn Stoppiello in 1993. Our mission is to create vibrant performances that dramatically address the ever changing urban landscape through the integration of four disciplines: dance / music / theater / interactive technology. It is in this mixture that we formulate our performances, works that we hope will challenge our audience in heart, mind and body.
Troika Ranch is one of the original creators of the Dance & Technology Zone.
Hello fellow optic participants, My Name Is Jim Fair (aka VJ Pixylight) and I've been into Interactive Video/dance since '95 in the Pikes Peak area of Colorado. I Started out with small rave visuals, and have worked up to full interactive VJ projections along with DJ Elf arrow.
I use a variety of media in works that involve producing 24-hour soap operas, ritual ceremonies, and aerial performance. Movement is involved in all of these productions, with free form dance, martial arts, theatre combat, rock climbing, and symbolic gesture. Technology is included within the conceptual aspect of "service as art." I created a website that describes the theories behind which my performances lie, and consistantly use computer projections, including digital and photographic imagery throughout. I am a superhero. I was a student at Ohio State for photography from 1987-1990.
I am in my final year a the Liverpool Institute for Performing Arts studying Performance Design. Currently I am working on a project that involves interaction with a computer and experimental musicians, I would like to get in contact with people to create similar performamces involving dancers. The project I am working on at the moment is :
Stephen Wilson is a San Francisco author, artist and professor who explores the cultural implications of new technologies. His interactive installations & performances have been shown internationally in galleries and SIGGRAPH, CHI, NCGA, Ars Electronica, and V2 art shows. His computer mediated art works probe issues such as World Wide Web & telecommunications; artificial intelligence and robotics; hypermedia and the structure of information; synthetic voice; and environmental sensing. He won the Prize of Distinction in Ars Electronica's international competitions for interactive art and several honary mentions. He is Head of the Conceptual & Information Arts program at San Francisco State University. He has published extensively including articles such as "The Aesthetics and Practice of Designing Interactive Events", "Interactive Art and Cultural Change", and "Noise on the Line: Emerging Issues in Telecommunications Art". He is currently working on a book called Information Arts for MIT Press on the relationship of art to science and technology. http://userwww.sfsu.edu/~swilson/
My primary interest as a composer has been to develop interactive computer technology to enhance a performer's range of expression, by writing computer music and software that creates a believable and seamless response to musical gestures. More recently, I have been expanding the capabilities of my computer system to include dance movements as the primary input to create music and sound that is immediately responsive to a dancer's location, speed, and physical gestures. For motion analysis, I used the "Very Nervous System" (VNS) a motion sensing computer input device, invented by David Rokby, that provides information about location and speed of motion.
"Dark Around the Edges" is my first dance collaboration with Walter Ferrero, a member of the Everett Dance Company based in Providence, RI. Another work-in-progress is a commission from the American Composers Forum for an interactive dance work with choreographer Gerry Girauard in Minneapolis.
Pamela Z is a San Francisco-based composer/performer and audio artist who works primarily with voice, live electronic processing, and sampling technology. (on these pages you will find some technical information on the tools and techniques she uses such as the MIDI controller called The BodySynth (TM) which allows the performer to manipulate sound with physical gestures and other digital sound processors.
ZKM Karlsruhe promotes art in connection with electronic media. Its Institute for Visual Media and Institute for Music and Acoustics are equipped with studio facilities in which visiting artists are able to translate their project concepts into visible, audible media art-works. ZKM and William Forsythe created "Improvisation Technologies", an interactive archive that offers dancers the chance to study the details of Forsythe's theory by self-tuition. The archive is a revolutionary advancement on all previous methods of analyzing and documenting dance.
From the integration of cinema and stage performances to interactive video-conferencing experiences, the "virtual projections" of 4D Art offer many new possibilities for the performing arts. In a 4D Art performance, human feelings are front and center as technology disappears. Illusions seem to emanate from the performers. (This is the site for artists Michel Lemieux and Victor Pilon, who collaborated on the Pôles performance project.)
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