I was just flying about the DysArc mesh and model, it's easy to become fascinated by this, and I took a screen shot from the left front. The black mass at the right is the Ruins Room, the projection at the left is the Alchemy Room approach tunnel.
Below is the same view changed from wire mesh to shaded model. There are many times when you need this to get a sense of how well you're developing your objects and how well they are all fitting together. In other words, with a mass of mesh (mesh mess) you can quietly lose your mind and begin to drool.
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