I was just flying about the DysArc mesh and model, it's easy to become fascinated by this, and I took a screen shot from the left front. The black mass at the right is the Ruins Room, the projection at the left is the Alchemy Room approach tunnel.

arcade random anatomy 1


Below is the same view changed from wire mesh to shaded model. There are many times when you need this to get a sense of how well you're developing your objects and how well they are all fitting together. In other words, with a mass of mesh (mesh mess) you can quietly lose your mind and begin to drool.

Arcade random anatomy 2

back to the map