If I were you I'd be interested in
these teeth, and for other reasons than the fact that we might just be bite
size. How were they formed? How did they get that nice polish? (And who polished
them, but that's a different story.) I'll have to do something about the bottom
row, they're a disaster of neglect, but I wanted you to see
the difference first, and know how that difference occurred.
And while we're delving, you might as well see the room's meshes
if you haven't already.
These working (or residual, in the DysArc's case) textures aren't bad. They serve to distinguish parts of the room from one another. They indicate possibilities. I can't deny that's useful. But they're not exactly what I want. A lot of changes and refinements will be going on throughout the DysArc as I add details and emphasize with color, texture, and lighting.