Isn't this something? I captured
this picture when I'd reached the far back corner of the Skins Room. It's
more than that. I poked, probed, nudged, and kicked the walls and partitions
once I saw that they had a lot to reveal. |
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![]() The yellow blocks are what serves for a ceiling. It may be this is only what's left, or it may be some cool design. I still haven't found out where these pieces attach to anything, I mean anything at all. Maybe magnets are holding them where they are. I hope something is. I'll find out. You'll see. The orange, green, and sheared lavender are three of the partitions which display the skins, interfaces, etc, and hold the dispensers. None of them work, but they will. |
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![]() Way off there in the corner between the dark pink and the blue back wall is where I was standing when I took that first shot above. See how rough the walls, partitions, and ceiling blocks are? This adds a lot to the richness of the room's textures (colors and patterns) when light and shadows fall on them. These objects are Bezier curves converted to polygons converted to mesh objects after being beveled and joined together. Want a closer look? Yes! Want! |
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This third model![]() |
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A room mesh will direct you to more images. |