Re: undemanding, unambitious, uninformed and uninspired

Andy Clarke (andy@kinonet.com)
Mon, 18 Oct 1999 19:35:33 +0100

>> Of course, the extent to which the structure of an interactive work and
>>its "interactiveness" *needs* to be apparent is also still open to debate.
>
>Without making the new "rules of the game" apparent, I do not see how you
>will prevent viewers from simply applying more traditional choreographic
>standards which may not relate to wither your process or how you
>understand your product (of course the process can be a product).

My aim with this comment was just to leave the debate open-ended - I am
unsure, myself, of how much explanation is needed (and it must, of course,
also vary from work to work).

You don't need to read and understand the rules of an arcade game before
you play it - you just pick them up as you play. Maybe an approach like
this would be more satisfying to the audience of a dance/tech work than
having a full description of what technology you used, how it works, how
difficult it was to use, and what you wanted to acheive, in the programme
notes.

Just a thought.

Andy Clarke

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