About MUSH and MUD

                These systems are like Unix, a cross between
        a programming and operating system.  However, in these
        systems, the user takes on a character who can interact
        with other players and the environment.  The user can
        walk around, talk to people, pick up items, and do other
        such actions.  Inside the environment, objects exist (rooms,
        books, devices, animals, etc...) that users can create,
        define, and manipulate.  The terminology commonly used is
        as follows... @ precedes any command that involves
        "technical" manipulation of objects.  Something you could
        ordinarily do in the virtual reality, such as "get book",
        would be typed without the @ sign.  In this poem,
        "@create" creates an object, to which several attributes
        can be assigned.  "@desc" sets the object's description
        (what you see looking at it).  "@succ" shows the user a message
        when s/he tries to "get" it (and succeeds).  "@osucc" is
        what others see when s/he tries to get it. The same with
        "@fail" and "@ofail" with an unsuccessful attempt.  "%n"
        is a generic term standing for the user's name.

               Okay, confused now?  For your convenience, the
        user input is left-aligned, and the system response
        is indented.

               The system used here is TinyTIM, the oldest
        original MUSH (great addictive fun... ;)  A final note: 
        this is not entirely accurate programming (for you nit-picky 
        MUSH'ers.)