Re: animations

Jason Marchant (marchant@umich.edu)
Mon, 7 Jul 1997 11:51:25 -0400 (EDT)

Why don't you just give it a try and figure out which works best for you.
Life Forms has a demo you can download right from their page.

www.fas.sfu.ca/lifeforms.html

What do you want out of an animation program with regards to dance? Life
Forms is a good choreographic process tool. I haven't seen the
realization of movement made simpler in any other 3D animation tool in
terms of time and cost. Life Forms exports directly to vrml 2.0 and
accepts biovision data. Life Forms runs on multiple platforms like my PB
520.

But it all comes down to what you want to do with an animation program?

jason.

-------------------------------------------------
The shoji's paper flap is frayed and thin,
Through which the poet's cat slipped out and in.
-Ho-o
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On Mon, 7 Jul 1997, nik wrote:

> At 1:31 AM 4/15/97, gjhilton wrote:
> >
>
> guy, thanks for the feedback.
>
> >
> >I was recently unwise enough to try and made a four minute (single
> >figure) piece in poser for a performance/installation thing, and by the
> >time I was making minute three, the cut and paste time was at about
> >45minutes (^C, go away, get a coffee, paint a wall, return, ^V, rig some
> >lights, eat some noodles, drum fingers, pace the floor, you get the
> >idea) on a 150mHz mac. The render time came out just under two days even
> >for the kind of quality that needed serious post-production gaussian
> >blurring.
> >
>
> i don't have much experience with 3D tools but for a four minute animation
> why use either poser or lifeforms. why not use character studio with 3D
> studio max?
>
> i have never seen a more sopisitcated lifeforms animation than the poser
> stuff at
>
> http://www.novia.net/~jlw/electric/electric.html
>
> which were done in poser. can u point me any more sophisticated animations
> done in lifeforms?
>
> >
> >Verdict: Poser=toy LifeForms=tool
> >
>
> i don't have much experience with 3d stuff but those little animations done
> with poser seem ok - but Lifeforms seems unintuitive and there is nothing
> yet which has convinced me its worth the effort to buy or learn
>
> the new interface to 3D studio max seems much more inuitive to me, as
> character studio seems very natural as well. all the pro animators i've
> spoken with say character studio is the thing for animating dancers but
> they're not dancers.
>
> i have 3D studio max and can get lightwave 3D but i have to decide whether
> to buy character studio for a couple hundred bucks.
>
> right now i'd go with poser for little 'toy' animations - and 3D studioMax
> with character studio or Lightwave 3D for 'real' animations but i'm still
> curious why people chose to use lifeforms?
>
> so u lifeforms people - tell me why i should spend $400 on this software
> and spend the time to learn it? It seems neither a high-end or low-end
> program.
>
> i know lifeforms is now touting it as sort of a plug-in that can be ported
> to 3D studio. Why not go ahead and integrate it with a 3D studio type
> interface then?
>
>
> anyways, someone please explain why this lifeforms software exists?
>
>
> thanx.
>
>
> nik
>
>
>
>
> ~ the dnc project - dance, networks, computing
>
> http://www.websciences.org/dnc/
>
>
> What did Mike Tyson say to Van Gogh?
>
> "You gunna eat that?"
>
>
> \|/ ____ \|/
> @~/ Oo \~@
> /_( \__/ )_\
> \__U_/
>
>
>